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Water Weird

Rarity
Common
Number
041/436
Finish
Normal
Language
EN
Type
Creature — Elemental Weird
Power
3

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

Illus. Brent HollowellAlchemy Horizons: Baldur's Gate · 041/436

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